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The Potential of Metaverse Technology in Education as a Transformation of Learning Media in Indonesia
This study aims to analyze the potential of metaverse technology in
education to transform learning media in Indonesia. This research used a
qualitative approach with descriptive methods. The type of research utilized
library search. The secondary data comprised scientific papers indexed by
Scopus and Sinta. The data analysis technique used in this research was
thematic analysis. The results indicated that the technological metaverse
perspective in education could present the best digital technology to support
education in Indonesia. Implementing the metaverse in interactive learning
media in Indonesia is divided into four types of simulation: lifelong, mirror
world, augmented reality (AR), and virtual reality (VR). Opportunities within
the metaverse as learning media in education include immersive interactive
experiences, visualization, more economical risks and costs, unlimited space,
and time, preventing academic violations, personalization, and promoting
communication. Meanwhile, the possible challenges that will be faced are in the
form of no boundaries for people involved in being lazy to move and other
forms of neutral interaction.
Pikir Wisnu Wijayanto - Personal Name
THAMRIN - Personal Name
Aceng Haetami - Personal Name
Sofyan Mustoip - Personal Name
Unan Yusmaniar Oktiawati - Personal Name
THAMRIN - Personal Name
Aceng Haetami - Personal Name
Sofyan Mustoip - Personal Name
Unan Yusmaniar Oktiawati - Personal Name
NONE
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