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Integrating ethnomathematics into augmented reality technology: exploration, design, and implementation in geometry learning


This study aims to integrate ethnomatematics into augmented reality technology in
learning geometry. The research method used was ADDIE (Analysis, Design, Development,
Implementation, and Evaluation) approach. The stages used in this study consisted of (1)
exploration; (2) design, (3) development; and (4) implementation. This study used two data
analysis techniques: (1) qualitative was conducted for exploration studies, describing the design
and development process; (2) quantitative was conducted to investigate the result of the use of
integrated ethnomathematics AR technology implementation to 56 Mathematics pre-service
teachers’ at Indramayu, Indonesia. The results showed that (1) ethnomathematics values in the
form of uma lengge traditional house, ethnic karo houses, wa rebo traditional house, demak
grand mosque, kaghati kolape kite can be used as marker objects on augmented reality
technology and to explain geometry concept;. (2) The design stages consist of designing
integration concepts, AR interfaces, and learning system development;. (3) the results of
implementation analysis can (a) help to increase learning interaction activities (b) improve the
understanding of concepts and geometry visualization, (c) provide information to Mathematics
pre-service teachers’related to ethnomathematics and local wisdom in Indonesia
S Sudirman - Personal Name
R. Poppy Yaniawati - Personal Name
M Melawaty - Personal Name
Rully Indrawan - Personal Name
NONE
electronic file
English
IOP Publishing
2020
England and Wales
Jil. 1521, Terbitan 3, Hlm. 032006
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